This 3D tomb environment was created as the central HUB area for the game "Revenant: Through the Veil." The design is inspired by real-life Ancient Egyptian tombs, with references used to ensure historical authenticity and atmosphere.
The base structure was modeled in Autodesk Maya, then brought into ZBrush for high-detail sculpting and surface texture. After sculpting, the model was decimated and UVs were cut in Maya, then textured in Substance Painter.
The final environment, including a fixed sarcophagus centerpiece, Burial Jars, and various tomb statues, was integrated into Unreal Engine for in-game use. This HUB area serves as a key narrative and gameplay space in the game.